libGDX + ProGuard: How to obfuscate the Desktop JAR file

I have recently published my libGDX game Rainbow Diamonds for desktop computers. One problem I had was how to obfuscate the desktop JAR file for distribution, and this is how I solved it. I’m using openjdk 11.0.13 distributed as part Seguir leyendo libGDX + ProGuard: How to obfuscate the Desktop JAR file→

GDX Project Utils v0.3.0 – Icons generator

I have added a new feature to the tool GDX Project Utils to generate neccesary icons for iOS and Android from an original one. Options Min. Interpolation: It’s the filter applied to generate icons of minor size than the original Seguir leyendo GDX Project Utils v0.3.0 – Icons generator→

cocos2d-x: How to disable antialising for textures, atlas and bitmap fonts

Antialising of textures is a technique used to smooth images when them are shown with any transformation (scaled, rotated, etc.) respect to the original one. By default, cocos2d-x applies this technique for the textures we use in our games, but Seguir leyendo cocos2d-x: How to disable antialising for textures, atlas and bitmap fonts→

Rainbow Diamonds 1.3.0 – New virtual joystick and Options screen

I have published the version 1.3.0 of my game Rainbow Diamonds, available at Apple App Store, Google Play Store and Amazon App Store. The changes on this version are: New virtual controls in-game. On the new controls, it’s used direction Seguir leyendo Rainbow Diamonds 1.3.0 – New virtual joystick and Options screen→