cocos2d-x: How to disable antialising for textures, atlas and bitmap fonts

Antialising of textures is a technique used to smooth images when them are shown with any transformation (scaled, rotated, etc.) respect to the original one. By default, cocos2d-x applies this technique for the textures we use in our games, but Seguir leyendo cocos2d-x: How to disable antialising for textures, atlas and bitmap fonts→

How to add event listeners to a button in Cocos2d-x 3.x and C++

Recently I have started a port to iOS of my game Dark Snake, originally made for Android. I want to take this opportunity to learn something about C++, so I have decided to use the game engine Cocos2d-x. Probably, which Seguir leyendo How to add event listeners to a button in Cocos2d-x 3.x and C++→