How to smooth textures when they are resized in LibGDX (filters I)
When working with LibGDX, we normally use a «vitual» screen (whether through using Viewports or with transformation matrices) with a defined dimensions, and all textures / images will have a size according to that virtual dimensions. If the viewport size Seguir leyendo How to smooth textures when they are resized in LibGDX (filters I)