GDX Project Utils v0.2.0 (en)

I have updated my tool gdx-project-utils to version 0.2.0.

 

News

  • It allows to export spritesheets generated with Aseprite to PLIST format used by cocos2d-x.
  • It uses Nimbus look and feel.
  • Bugs fixed.

Example

On this video of a previous version you can see an example of export from Aseprite to atlas used by libGDX.

Download

Click here to download the app. You need Java to run it.

4 comentarios en «GDX Project Utils v0.2.0 (en)»

  1. Hi,
    Nice tool but to really be useful, it should be usable on the commandline, so that a sprite conversion can be automated with Maven or Gradle. Also, if the sourcecode was available, others like me could help implement such features…

    Regards,
    Marcel

    • Hi Marcel,

      I’ll try to publish the source code on GitHub or similar. I just need time to do it but I will do it 😉

      Thanks and regards,

      • That is great news. You can create private repos on Github, and give access only to select people. I am a Github user myself and would gladly support you in setting up your source repo. I could run test builds, help on documentation etc.