{"id":689,"date":"2017-10-24T07:17:26","date_gmt":"2017-10-24T06:17:26","guid":{"rendered":"http:\/\/www.pixnbgames.com\/blog\/?page_id=689"},"modified":"2023-06-05T11:21:23","modified_gmt":"2023-06-05T10:21:23","slug":"tutorials","status":"publish","type":"page","link":"https:\/\/www.pixnbgames.com\/blog\/tutorials\/","title":{"rendered":"Tutorials"},"content":{"rendered":"<h2>libGDX<\/h2>\n<h4>General<\/h4>\n<ul>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-make-a-splash-screen-in-libgdx\/\">How to make a splash screen<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-manage-screens-in-libgdx\/\">How to manage scenes<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/frame-by-frame-animations-in-libgdx\/\">Frame by frame animations in libGDX<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-draw-russian-cyrillic-characters-in-libgdx\/\">How to draw cyrillic characters (russian, ukrainian, etc.)<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/tratamiento-imagenes\/how-to-smooth-textures-when-they-are-resized-in-libgdx-filters-i\/\">How to smooth textures at image resizing<\/a><\/li>\n<\/ul>\n<h4>How to use libGDX + Tiled Map Editor<\/h4>\n<ol>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-use-libgdx-tiled-introduction\/\">Introduction<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-use-libgdx-tiled-creating-the-tileset\/\">Creating the tileset<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-use-libgdx-tiled-scene-design\/\">Scene design<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-use-libgdx-tiled-drawing-with-libgdx\/\">Drawing the scene with libGDX<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-use-libgdx-tiled-several-layers\/\">Using several layers<\/a><\/li>\n<\/ol>\n<h4>Android<\/h4>\n<ul>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/how-to-hide-virtual-buttons-in-android-libgdx\/\">How to hide virtual buttons in fullscreen mode<\/a><\/li>\n<\/ul>\n<h4>iOS<\/h4>\n<ul>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/fixing-libgdx-issue-on-ios-version-with-landscape-orientation\/\">Fixing issue on iOS compiling with landscape orientation<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/libgdx\/solucion-de-errores-en-libgdx-al-subir-la-version-ios-a-itunes-connect-info-plist-xml\/\">Fixing issues at app uploading to iTunes Connect (Info.plist.xml)<\/a><\/li>\n<\/ul>\n<h4>Distribution<\/h4>\n<ul>\n<li><a href=\"https:\/\/www.pixnbgames.com\/blog\/libgdx\/libgdx-proguard-how-to-obfuscate-the-desktop-jar-file\/\">How to obfuscate your desktop JAR file<\/a><\/li>\n<\/ul>\n<h2>cocos2d-x<\/h2>\n<ul>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/c\/cross-references-in-cpp-classes\/\">Cross references in C++<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/c\/how-to-add-event-listener-to-button-cocos2d-x-3-and-cpp\/\">How to set event listeners on buttons<\/a><\/li>\n<li><a href=\"http:\/\/www.pixnbgames.com\/blog\/cocos2d-x\/cocos2d-x-how-to-disable-antialising-for-textures-atlas-and-bitmap-fonts\/\">How to disable antialiasing for sprites, atlas and bitmap fonts<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>libGDX General How to make a splash screen How to manage scenes Frame by frame animations in libGDX How to draw cyrillic characters (russian, ukrainian, etc.) How to smooth textures at image resizing How to use libGDX + Tiled Map <a class=\"more-link\" href=\"https:\/\/www.pixnbgames.com\/blog\/tutorials\/\">Seguir leyendo <span class=\"screen-reader-text\">  Tutorials<\/span><span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":[],"language":[4],"_links":{"self":[{"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/pages\/689"}],"collection":[{"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/comments?post=689"}],"version-history":[{"count":7,"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/pages\/689\/revisions"}],"predecessor-version":[{"id":950,"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/pages\/689\/revisions\/950"}],"wp:attachment":[{"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/media?parent=689"}],"wp:term":[{"taxonomy":"language","embeddable":true,"href":"https:\/\/www.pixnbgames.com\/blog\/wp-json\/wp\/v2\/language?post=689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}